[Frameworks] Linear film editing
Fred Camper
f at fredcamper.com
Sat Dec 1 22:24:17 UTC 2018
i was glad to hear of your interesting topic. I trust /The Man With the
Movie Camera/ is included?
Fred Camper
Chicago
On 12/1/2018 1:24 PM, mstarkmcr at gmail.com wrote:
> Hello everyone,
>
> Thanks for your feedback. It has been very helpful! I stand
> corrected. I somewhat thoughtlessly rushed into sending out the survey
> without checking definitions, as what I meant to find out about is
> about people editing film in a physical non-computerised way, not
> video tape, just photochemical film in any format.
>
> I’d be interested to know how this discussion list would think this
> would be best described. I think it is better to leave the linear out
> of it and just term it as ‘editing photochemical film’?
>
> Just to add that I am in the final year of a practice as research PhD
> investigating historical relationships between filmmaking and textile
> practice, testing through performance the hypothesis that film can be
> compared to fabric and editing to stitching. I will submit a
> performance and a written thesis so the survey will be help with the
> literature and practice review, as I’m interested to know about
> artists who continue to edit film physically, what their process is
> and ideas about why they do it.
>
> All best,
>
> Mary
>
> On 30 Nov 2018, at 02:37, Christopher Ball <cbifilms at gmail.com
> <mailto:cbifilms at gmail.com>> wrote:
>
>> I remember doing sound mixing with 4 U-matic machines, running them
>> all together until they drifted out of sync while mixing audio. I
>> also editing running 2 U-matics together and punching in on the
>> record machine when I wanted the cut to happen. What a difference
>> now. Mind you, film editing was not hard and puts you in a much
>> better headspace than computer editing.
>>
>> Christopher
>>
>> On Thu, Nov 29, 2018 at 9:34 PM Colinet André
>> <colinet.andre at coditel.net <mailto:colinet.andre at coditel.net>> wrote:
>>
>> Hello,
>>
>> of course you are right with this approach.
>>
>> I’m talking about another definition of “non-linear” which is
>> also correct.
>>
>> Anyhow I made a lot of linear analogue video editing and every
>> time you had to copy to start a new version until the quality was
>> so bad you had to go back to the originals with the timecodes.
>>
>> Verzonden vanuit Mail
>> <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
>>
>> *Van: *Adam Hyman <mailto:adam at lafilmforum.org>
>> *Verzonden: *vrijdag 30 november 2018 2:04
>> *Aan: *Experimental Film Discussion List
>> <frameworks at jonasmekasfilms.com>
>> <mailto:frameworks at jonasmekasfilms.com>
>> *Onderwerp: *Re: [Frameworks] Linear film editing
>>
>> Hi,
>>
>> I learned in film school during the transition period that what
>> Dave says is correct
>>
>> Editing with celluloid is non-linear; early video editing was
>> linear due to the assembly reason that Dave describes; non-linear
>> digital editing was a return to the non-linear editing of celluloid.
>>
>> We could have a poll though.
>>
>> Best,
>>
>> Adam
>>
>> *From: *FrameWorks <frameworks-bounces at jonasmekasfilms.com
>> <mailto:frameworks-bounces at jonasmekasfilms.com>> on behalf of
>> Colinet André <colinet.andre at coditel.net
>> <mailto:colinet.andre at coditel.net>>
>> *Reply-To: *"Experimental Film Discussion List
>> <frameworks at jonasmekasfilms.com
>> <mailto:frameworks at jonasmekasfilms.com>>"
>> <frameworks at jonasmekasfilms.com
>> <mailto:frameworks at jonasmekasfilms.com>>
>> *Date: *Thursday, November 29, 2018 at 4:44 PM
>> *To: *"Experimental Film Discussion List
>> <frameworks at jonasmekasfilms.com
>> <mailto:frameworks at jonasmekasfilms.com>>"
>> <frameworks at jonasmekasfilms.com
>> <mailto:frameworks at jonasmekasfilms.com>>
>> *Subject: *Re: [Frameworks] Linear film editing
>>
>> *I don’t agree with Dave.*
>>
>> *Linear editing means physical linear structuring of film or
>> video footage.*
>>
>> *Non linear editing means virtual editing of footage because it’s
>> only a editing list with software.*
>>
>> *All the best !!*
>>
>> *Colinet André*
>>
>> Verzonden vanuit Mail
>> <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
>>
>> *Van: *Dave Tetzlaff <mailto:djtet53 at gmail.com>
>> *Verzonden: *donderdag 29 november 2018 22:50
>> *Aan: *Experimental Film Discussion List
>> <mailto:frameworks at jonasmekasfilms.com>
>> *Onderwerp: *Re: [Frameworks] Linear film editing
>>
>> > I'm interested in 'linear film editing', as in cutting and splicing
>> film at an edit bench or Steenbeck or however you do it.
>>
>> That’s not linear editing. Physical film editing is non-linear,
>> which means you can edit anywhere in the piece you want by
>> winding the reels to that spot. Linear editing was how editing in
>> VIDEO was performed pre-computerization. That is, you had to add
>> each shot sequentially from beginning to to end, in that order,
>> and once you got to, say, shot 5, you couldn’t go back and trim
>> the cut between 1 and 2 without starting over.
>>
>> Needless to say, linear editing is a pain in the ass, and anyone
>> who had ever editied film found it extremely frustrating and
>> limitiing. Thus non-linear video editing was invented by
>> commercial filmmakers after video became integrated into feature
>> film produstion via special effects and ‘workprinting’. For
>> example, one of the earliest experimental systems, the Editdroid,
>> was built by Lucasfilm in the early ‘80s. In fact, before the
>> term ‘non-linear editing’ came into common use in the 1990s,
>> these systems were called ‘electronic film editing’, because they
>> gave editors working with video footage the same flexibility that
>> physical film editing had always offered.
>>
>> You have checked your definitions before creating your survey…
>>
>> https://en.wikipedia.org/wiki/Non-linear_editing_system#History
>>
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