[Frameworks] Linear film editing

Fred Camper f at fredcamper.com
Sat Dec 1 22:24:17 UTC 2018


i was glad to hear of your interesting topic. I trust /The Man With the 
Movie Camera/ is included?

Fred Camper

Chicago


On 12/1/2018 1:24 PM, mstarkmcr at gmail.com wrote:
> Hello everyone,
>
> Thanks for your feedback. It has been very helpful!  I stand 
> corrected. I somewhat thoughtlessly rushed into sending out the survey 
> without checking definitions, as what I meant to find out about is 
> about people editing film in a physical non-computerised way, not 
> video tape, just photochemical film in any format.
>
> I’d be interested to know how this discussion list would think this 
> would be best described.  I think it is better to leave the linear out 
> of it and just term it as ‘editing photochemical film’?
>
> Just to add that I am in the final year of a practice as research PhD 
> investigating historical relationships between filmmaking and textile 
> practice, testing through performance the hypothesis that film can be 
> compared to fabric and editing to stitching. I will submit a 
> performance and a written thesis so the survey will be help with the 
> literature and practice review, as I’m interested to know about 
> artists who continue to edit film physically, what their process is 
> and ideas about why they do it.
>
> All best,
>
> Mary
>
> On 30 Nov 2018, at 02:37, Christopher Ball <cbifilms at gmail.com 
> <mailto:cbifilms at gmail.com>> wrote:
>
>> I remember doing sound mixing with 4 U-matic machines, running them 
>> all together until they drifted out of sync while mixing audio.  I 
>> also editing running 2 U-matics together and punching in on the 
>> record machine when I wanted the cut to happen.  What a difference 
>> now. Mind you, film editing was not hard and puts you in a much 
>> better headspace than computer editing.
>>
>> Christopher
>>
>> On Thu, Nov 29, 2018 at 9:34 PM Colinet André 
>> <colinet.andre at coditel.net <mailto:colinet.andre at coditel.net>> wrote:
>>
>>     Hello,
>>
>>     of course you are right with this approach.
>>
>>     I’m talking about another definition of “non-linear” which is
>>     also correct.
>>
>>     Anyhow I made a lot of linear analogue video editing and every
>>     time you had to copy to start a new version until the quality was
>>     so bad you had to go back to the originals with the timecodes.
>>
>>     Verzonden vanuit Mail
>>     <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
>>
>>     *Van: *Adam Hyman <mailto:adam at lafilmforum.org>
>>     *Verzonden: *vrijdag 30 november 2018 2:04
>>     *Aan: *Experimental Film Discussion List
>>     <frameworks at jonasmekasfilms.com>
>>     <mailto:frameworks at jonasmekasfilms.com>
>>     *Onderwerp: *Re: [Frameworks] Linear film editing
>>
>>     Hi,
>>
>>      I learned in film school during the transition period that what
>>     Dave says is correct
>>
>>     Editing with celluloid is non-linear; early video editing was
>>     linear due to the assembly reason that Dave describes; non-linear
>>     digital editing was a return to the non-linear editing of celluloid.
>>
>>     We could have a poll though.
>>
>>     Best,
>>
>>     Adam
>>
>>     *From: *FrameWorks <frameworks-bounces at jonasmekasfilms.com
>>     <mailto:frameworks-bounces at jonasmekasfilms.com>> on behalf of
>>     Colinet André <colinet.andre at coditel.net
>>     <mailto:colinet.andre at coditel.net>>
>>     *Reply-To: *"Experimental Film Discussion List
>>     <frameworks at jonasmekasfilms.com
>>     <mailto:frameworks at jonasmekasfilms.com>>"
>>     <frameworks at jonasmekasfilms.com
>>     <mailto:frameworks at jonasmekasfilms.com>>
>>     *Date: *Thursday, November 29, 2018 at 4:44 PM
>>     *To: *"Experimental Film Discussion List
>>     <frameworks at jonasmekasfilms.com
>>     <mailto:frameworks at jonasmekasfilms.com>>"
>>     <frameworks at jonasmekasfilms.com
>>     <mailto:frameworks at jonasmekasfilms.com>>
>>     *Subject: *Re: [Frameworks] Linear film editing
>>
>>     *I don’t agree with Dave.*
>>
>>     *Linear editing means physical linear structuring of film or
>>     video footage.*
>>
>>     *Non linear editing means virtual editing of footage because it’s
>>     only a editing list with software.*
>>
>>     *All the best !!*
>>
>>     *Colinet André*
>>
>>     Verzonden vanuit Mail
>>     <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
>>
>>     *Van: *Dave Tetzlaff <mailto:djtet53 at gmail.com>
>>     *Verzonden: *donderdag 29 november 2018 22:50
>>     *Aan: *Experimental Film Discussion List
>>     <mailto:frameworks at jonasmekasfilms.com>
>>     *Onderwerp: *Re: [Frameworks] Linear film editing
>>
>>     > I'm interested in 'linear film editing', as in cutting and splicing
>>     film at an edit bench or Steenbeck or however you do it.
>>
>>     That’s not linear editing. Physical film editing is non-linear,
>>     which means you can edit anywhere in the piece you want by
>>     winding the reels to that spot. Linear editing was how editing in
>>     VIDEO was performed pre-computerization. That is, you had to add
>>     each shot sequentially from beginning to to end, in that order,
>>     and once you got to, say, shot 5, you couldn’t go back and trim
>>     the cut between 1 and 2 without starting over.
>>
>>     Needless to say, linear editing is a pain in the ass, and anyone
>>     who had ever editied film found it extremely frustrating and
>>     limitiing. Thus non-linear video editing was invented by
>>     commercial filmmakers after video became integrated into feature
>>     film produstion via special effects and ‘workprinting’. For
>>     example, one of the earliest experimental systems, the Editdroid,
>>     was built by Lucasfilm in the early ‘80s. In fact, before the
>>     term ‘non-linear editing’ came into common use in the 1990s,
>>     these systems were called ‘electronic film editing’, because they
>>     gave editors working with video footage the same flexibility that
>>     physical film editing had always offered.
>>
>>     You have checked your definitions before creating your survey…
>>
>>     https://en.wikipedia.org/wiki/Non-linear_editing_system#History
>>
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