[Frameworks] Linear film editing
Fred Camper
f at fredcamper.com
Sun Dec 2 20:22:13 UTC 2018
Mary,
Yes, but you must also have seen what that film editing is intercut with
at several moments...
Fred Camper
Chicago
On 12/2/2018 11:26 AM, mstarkmcr at gmail.com wrote:
> Hi Fred,
>
> Yes Man with A Movie Camera is an important reference for the study,
> with those great images of Elizaveta Svillova editing with scissors.
> I’d be interested in any other films that show film being edited. I
> know of another that shows a a woman, which is Hail Caesar. There is a
> scene supposedly based upon Margaret Booth who worked for MGM until
> she was in her late 80s.
>
> All best,
>
> Mary
> On 1 Dec 2018, at 22:24, Fred Camper <f at fredcamper.com
> <mailto:f at fredcamper.com>> wrote:
>
>> i was glad to hear of your interesting topic. I trust /The Man With
>> the Movie Camera/ is included?
>>
>> Fred Camper
>>
>> Chicago
>>
>>
>> On 12/1/2018 1:24 PM, mstarkmcr at gmail.com wrote:
>>> Hello everyone,
>>>
>>> Thanks for your feedback. It has been very helpful! I stand
>>> corrected. I somewhat thoughtlessly rushed into sending out the
>>> survey without checking definitions, as what I meant to find out
>>> about is about people editing film in a physical non-computerised
>>> way, not video tape, just photochemical film in any format.
>>>
>>> I’d be interested to know how this discussion list would think this
>>> would be best described. I think it is better to leave the linear
>>> out of it and just term it as ‘editing photochemical film’?
>>>
>>> Just to add that I am in the final year of a practice as research
>>> PhD investigating historical relationships between filmmaking and
>>> textile practice, testing through performance the hypothesis that
>>> film can be compared to fabric and editing to stitching. I will
>>> submit a performance and a written thesis so the survey will be help
>>> with the literature and practice review, as I’m interested to know
>>> about artists who continue to edit film physically, what their
>>> process is and ideas about why they do it.
>>>
>>> All best,
>>>
>>> Mary
>>>
>>> On 30 Nov 2018, at 02:37, Christopher Ball <cbifilms at gmail.com
>>> <mailto:cbifilms at gmail.com>> wrote:
>>>
>>>> I remember doing sound mixing with 4 U-matic machines, running them
>>>> all together until they drifted out of sync while mixing audio. I
>>>> also editing running 2 U-matics together and punching in on the
>>>> record machine when I wanted the cut to happen. What a difference
>>>> now. Mind you, film editing was not hard and puts you in a much
>>>> better headspace than computer editing.
>>>>
>>>> Christopher
>>>>
>>>> On Thu, Nov 29, 2018 at 9:34 PM Colinet André
>>>> <colinet.andre at coditel.net <mailto:colinet.andre at coditel.net>> wrote:
>>>>
>>>> Hello,
>>>>
>>>> of course you are right with this approach.
>>>>
>>>> I’m talking about another definition of “non-linear” which is
>>>> also correct.
>>>>
>>>> Anyhow I made a lot of linear analogue video editing and every
>>>> time you had to copy to start a new version until the quality
>>>> was so bad you had to go back to the originals with the timecodes.
>>>>
>>>>
>>>> Verzonden vanuit Mail
>>>> <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
>>>>
>>>>
>>>> *Van: *Adam Hyman <mailto:adam at lafilmforum.org>
>>>> *Verzonden: *vrijdag 30 november 2018 2:04
>>>> *Aan: *Experimental Film Discussion List
>>>> <frameworks at jonasmekasfilms.com>
>>>> <mailto:frameworks at jonasmekasfilms.com>
>>>> *Onderwerp: *Re: [Frameworks] Linear film editing
>>>>
>>>>
>>>> Hi,
>>>>
>>>>
>>>> I learned in film school during the transition period that
>>>> what Dave says is correct
>>>>
>>>> Editing with celluloid is non-linear; early video editing was
>>>> linear due to the assembly reason that Dave describes;
>>>> non-linear digital editing was a return to the non-linear
>>>> editing of celluloid.
>>>>
>>>> We could have a poll though.
>>>>
>>>>
>>>> Best,
>>>>
>>>>
>>>> Adam
>>>>
>>>>
>>>> *From: *FrameWorks <frameworks-bounces at jonasmekasfilms.com
>>>> <mailto:frameworks-bounces at jonasmekasfilms.com>> on behalf of
>>>> Colinet André <colinet.andre at coditel.net
>>>> <mailto:colinet.andre at coditel.net>>
>>>> *Reply-To: *"Experimental Film Discussion List
>>>> <frameworks at jonasmekasfilms.com
>>>> <mailto:frameworks at jonasmekasfilms.com>>"
>>>> <frameworks at jonasmekasfilms.com
>>>> <mailto:frameworks at jonasmekasfilms.com>>
>>>> *Date: *Thursday, November 29, 2018 at 4:44 PM
>>>> *To: *"Experimental Film Discussion List
>>>> <frameworks at jonasmekasfilms.com
>>>> <mailto:frameworks at jonasmekasfilms.com>>"
>>>> <frameworks at jonasmekasfilms.com
>>>> <mailto:frameworks at jonasmekasfilms.com>>
>>>> *Subject: *Re: [Frameworks] Linear film editing
>>>>
>>>>
>>>> *I don’t agree with Dave.*
>>>>
>>>> *Linear editing means physical linear structuring of film or
>>>> video footage.*
>>>>
>>>> *Non linear editing means virtual editing of footage because
>>>> it’s only a editing list with software.*
>>>>
>>>> *All the best !!*
>>>>
>>>> *Colinet André*
>>>>
>>>>
>>>>
>>>>
>>>> Verzonden vanuit Mail
>>>> <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
>>>>
>>>>
>>>> *Van: *Dave Tetzlaff <mailto:djtet53 at gmail.com>
>>>> *Verzonden: *donderdag 29 november 2018 22:50
>>>> *Aan: *Experimental Film Discussion List
>>>> <mailto:frameworks at jonasmekasfilms.com>
>>>> *Onderwerp: *Re: [Frameworks] Linear film editing
>>>>
>>>>
>>>> > I'm interested in 'linear film editing', as in cutting and
>>>> splicing film at an edit bench or Steenbeck or however you do it.
>>>>
>>>>
>>>> That’s not linear editing. Physical film editing is non-linear,
>>>> which means you can edit anywhere in the piece you want by
>>>> winding the reels to that spot. Linear editing was how editing
>>>> in VIDEO was performed pre-computerization. That is, you had to
>>>> add each shot sequentially from beginning to to end, in that
>>>> order, and once you got to, say, shot 5, you couldn’t go back
>>>> and trim the cut between 1 and 2 without starting over.
>>>>
>>>>
>>>> Needless to say, linear editing is a pain in the ass, and
>>>> anyone who had ever editied film found it extremely frustrating
>>>> and limitiing. Thus non-linear video editing was invented by
>>>> commercial filmmakers after video became integrated into
>>>> feature film produstion via special effects and ‘workprinting’.
>>>> For example, one of the earliest experimental systems, the
>>>> Editdroid, was built by Lucasfilm in the early ‘80s. In fact,
>>>> before the term ‘non-linear editing’ came into common use in
>>>> the 1990s, these systems were called ‘electronic film editing’,
>>>> because they gave editors working with video footage the same
>>>> flexibility that physical film editing had always offered.
>>>>
>>>>
>>>> You have checked your definitions before creating your survey…
>>>>
>>>>
>>>> https://en.wikipedia.org/wiki/Non-linear_editing_system#History
>>>>
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