[Frameworks] Experimental cinema and video games

Michael Betancourt hinterland.movies at gmail.com
Mon Feb 8 15:48:12 CST 2021


There's all of machinima that does this. I wrote something in Found Footage 6 about Peggy Ahwesh's work with Tomb Raider in She Puppet and Alex Hovet's Counter-Charge if you're looking for references too.
Also Cory Archangel's Super Mario Clowds.


Michael



Michael Betancourt, Ph.D
https://michaelbetancourt.com | cell 305.562.9192 | zoom 875 581 4648 
https://www.amazon.com/Michael-Betancourt/e/B01H3QILT0/
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> On Feb 8, 2021, at 4:01 PM, Jack Seibert <jackseibert2 at gmail.com> wrote:
> 
> 
> Ian Cheng as well, does sort of simulation-style things that play in galleries. Definitely more on the game side, but presented no a similar setting to much video work.
> 
> Best,
> Jack
> 
>> On Mon, Feb 8, 2021 at 12:54 PM T. Siddle <tsiddle at gmail.com> wrote:
>> Hi Albert,
>> Some other artists who mostly work within game environments that might be of interest:
>> Jodi
>> Brody Condon
>> RetroYou
>> also Rosa Menkman has made some VR Glitch installations over the past few years.
>> 
>> Gaming Essays on Algorithmic Culture by Alexander Galloway may also be of interest to you, particularly the essays "Origins of the First Person Shooter" which traces moments in film history which foresee elements of FPS aesthetic (going back to the 1920s) and "Countergaming" which details artistic appropriations of video game technology. 
>> 
>> Best,
>> Ts. 
>> 
>>> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com> wrote:
>>> Hello all,
>>> 
>>> Do you know experimental films or videos that use images taken from video games?
>>> 
>>> I wanted to write something concerning the relationship between both areas but I don't know the point of view, yet. There are some films like Oh, I Can't Stop! (1976) by Zbig Rybczynski they seem to foresee the First-Person Shooter (FPS) of known videogames as Doom. That could be one point of departure, finding experimental films that could have influenced video games.
>>> 
>>> Another approach would be to try to write about those works that use video game images as found footage. In fact this link between these two fields admits dozens of different analyzes, I suppose and I'm just searching to know more about it. 
>>> 
>>> Anyway, could you mention films that come to mind on this subject? Some resources, articles or books, maybe?
>>> 
>>> Right now the list of titles I have is the following:
>>> 
>>> Films and videos:
>>> Super Mario Clouds, Cory Arcangel
>>> I Shot Andy Warhol, Cory Arcangel
>>> She Puppet, Peggy Ahwesh
>>> Still Remember, Still Dreaming, Phil Solomon
>>> Last Days in a Lonely Place, Phil Solomon
>>> No No Nooky T.V. de Barbara Hammer
>>> Windshield Baby Gameboy Movie, Clint Enns
>>> And We All Shine On, Michael Robinson
>>> The Game, Tasman Richardson
>>> Chris Marker's Second Life
>>> Estrecho Adventure, Valeriano López
>>> Cubica, m.ash
>>> Harun Farocki
>>> Joan Leandre
>>> 
>>> Resources:
>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
>>> Exhibition: Games for Windows: Experiments with Game Footage
>>> Website: https://monoskop.org/Game_art
>>> Playlist: Game over (Xcèntric): http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>> 
>>> Any suggestion will be appreciated.
>>> Thank you very much,
>>> 
>>> Albert Alcoz
>>> --
>>> http://albertalcoz.com/
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