[Frameworks] Experimental cinema and video games
John Knecht
jknecht at colgate.edu
Mon Feb 8 16:17:54 CST 2021
Phil Solomon in some of his last projected works was using footage from
video games. Also Cory Archangel.
John
On Mon, Feb 8, 2021 at 4:49 PM Michael Betancourt <
hinterland.movies at gmail.com> wrote:
> There's all of machinima that does this. I wrote something in Found
> Footage 6 about Peggy Ahwesh's work with Tomb Raider in She Puppet and Alex
> Hovet's Counter-Charge if you're looking for references too.
> Also Cory Archangel's Super Mario Clowds.
>
>
> Michael
>
>
>
> Michael Betancourt, Ph.D
> https://michaelbetancourt.com | cell 305.562.9192 | zoom 875 581 4648
> <https://scad.zoom.us/j/8755814648?pwd=QW1UaXhpSmRjZCttN3JOdGVvME5PZz09>
> https://www.amazon.com/Michael-Betancourt/e/B01H3QILT0/
> sent from my phone
>
> On Feb 8, 2021, at 4:01 PM, Jack Seibert <jackseibert2 at gmail.com> wrote:
>
>
> Ian Cheng as well, does sort of simulation-style things that play in
> galleries. Definitely more on the game side, but presented no a similar
> setting to much video work.
>
> Best,
> Jack
>
> On Mon, Feb 8, 2021 at 12:54 PM T. Siddle <tsiddle at gmail.com> wrote:
>
>> Hi Albert,
>> Some other artists who mostly work within game environments that might be
>> of interest:
>> Jodi
>> Brody Condon
>> RetroYou
>> also Rosa Menkman has made some VR Glitch installations over the past few
>> years.
>>
>> *Gaming Essays on Algorithmic Culture* by Alexander Galloway may also be
>> of interest to you, particularly the essays "Origins of the First Person
>> Shooter" which traces moments in film history which foresee elements of FPS
>> aesthetic (going back to the 1920s) and "Countergaming" which details
>> artistic appropriations of video game technology.
>>
>> Best,
>> Ts.
>>
>> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com>
>> wrote:
>>
>>> Hello all,
>>>
>>> Do you know experimental films or videos that use images taken from
>>> video games?
>>>
>>> I wanted to write something concerning the relationship between both
>>> areas but I don't know the point of view, yet. There are some films
>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>> could be one point of departure, finding experimental films that could have
>>> influenced video games.
>>>
>>> Another approach would be to try to write about those works that use
>>> video game images as found footage. In fact this link between these two
>>> fields admits dozens of different analyzes, I suppose and I'm just
>>> searching to know more about it.
>>>
>>> Anyway, could you mention films that come to mind on this subject? Some
>>> resources, articles or books, maybe?
>>>
>>> Right now the list of titles I have is the following:
>>>
>>> *Films and videos:*
>>> *Super Mario Clouds*, Cory Arcangel
>>> *I Shot Andy Warhol*, Cory Arcangel
>>> *She Puppet*, Peggy Ahwesh
>>> *Still Remember, Still Dreaming,* Phil Solomon
>>> *Last Days in a Lonely Place*, Phil Solomon
>>> *No No Nooky T.V.* de Barbara Hammer
>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>> *And We All Shine On*, Michael Robinson
>>> *The Game,* Tasman Richardson
>>> Chris Marker's *Second Life*
>>> *Estrecho Adventure, *Valeriano López
>>> *Cubica*, m.ash
>>> Harun Farocki
>>> Joan Leandre
>>>
>>> *Resources:*
>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>> Filmforum
>>> Exhibition: Games for Windows: Experiments with Game Footage
>>> Website: https://monoskop.org/Game_art
>>> Playlist: Game over (Xcèntric):
>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>
>>> Any suggestion will be appreciated.
>>> Thank you very much,
>>>
>>> Albert Alcoz
>>> --
>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
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--
John Knecht, Russell Colgate Distinguished
University Professor of Art and Art History
and Film and Media Studies. Emeritus.
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