[Frameworks] Experimental cinema and video games

Beth Warshafsky bskyearth at gmail.com
Tue Feb 9 18:25:17 UTC 2021


Ericka Beckman's film Haitus directly engages the video game.
It's recent incarnation is a 2 screen composition which increases the
effect.

Beth Warshafsky

On Tue, Feb 9, 2021 at 1:00 PM <frameworks-request at film-gallery.org> wrote:

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> Today's Topics:
>
>    1. Experimental cinema and video games (Albert Alcoz)
>    2. Re: Experimental cinema and video games (Tara Nelson)
>    3. Re: Experimental cinema and video games (LIPKIN, BENJAMIN)
>    4. Re: Experimental cinema and video games (alexandre estrela)
>    5. Re: Experimental cinema and video games (Maximilien)
>    6. Re: Experimental cinema and video games (T. Siddle)
>    7. Re: Experimental cinema and video games (Jack Seibert)
>    8. Re: Experimental cinema and video games (Michael Betancourt)
>    9. Re: Experimental cinema and video games (John Knecht)
>   10. Re: Experimental cinema and video games (Chris Freeman)
>   11. Re: Experimental cinema and video games (Todd Eacrett)
>   12. Live Now: Holly Fisher's "Deafening Silence" (online
>       screening) (LBurchill)
>   13. Re: Just released - Writings on Cinema by Germaine Dulac
>       (FrameWorks Admin)
>   14. Re: Just released - Writings on Cinema by Germaine Dulac (8 Fest)
>   15. Re: Experimental cinema and video games (FrameWorks Admin)
>   16. Re: Just released - Writings on Cinema by Germaine Dulac
>       (FrameWorks Admin)
>   17. Re: Experimental cinema and video games (Peter Freund)
>   18. Re: Experimental cinema and video games (Nicole Baker Peterson)
>   19. fuji print film? (Viktoria Schmid)
>   20. Re: fuji print film? (Christopher Ball)
>   21. Re: fuji print film? (Shannon Gagnon)
>   22. Re: Experimental cinema and video games (Warren Cockerham)
>   23. Re: Experimental cinema and video games (Jesse Malmed)
>
>
>
> ---------- Forwarded message ----------
> From: Albert Alcoz <albertalcoz at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 20:41:23 +0100
> Subject: [Frameworks] Experimental cinema and video games
> Hello all,
>
> Do you know experimental films or videos that use images taken from video
> games?
>
> I wanted to write something concerning the relationship between both areas
> but I don't know the point of view, yet. There are some films like *Oh, I
> Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
> one point of departure, finding experimental films that could have
> influenced video games.
>
> Another approach would be to try to write about those works that use
> video game images as found footage. In fact this link between these two
> fields admits dozens of different analyzes, I suppose and I'm just
> searching to know more about it.
>
> Anyway, could you mention films that come to mind on this subject? Some
> resources, articles or books, maybe?
>
> Right now the list of titles I have is the following:
>
> *Films and videos:*
> *Super Mario Clouds*, Cory Arcangel
> *I Shot Andy Warhol*, Cory Arcangel
> *She Puppet*, Peggy Ahwesh
> *Still Remember, Still Dreaming,* Phil Solomon
> *Last Days in a Lonely Place*, Phil Solomon
> *No No Nooky T.V.* de Barbara Hammer
> *Windshield Baby Gameboy Movie*, Clint Enns
> *And We All Shine On*, Michael Robinson
> *The Game,* Tasman Richardson
> Chris Marker's *Second Life*
> *Estrecho Adventure, *Valeriano López
> *Cubica*, m.ash
> Harun Farocki
> Joan Leandre
>
> *Resources:*
> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
> Exhibition: Games for Windows: Experiments with Game Footage
> Website: https://monoskop.org/Game_art
> Playlist: Game over (Xcèntric):
> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>
> Any suggestion will be appreciated.
> Thank you very much,
>
> Albert Alcoz
> --
> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>
>
>
> ---------- Forwarded message ----------
> From: Tara Nelson <brendamerenda at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 15:01:19 -0500
> Subject: Re: [Frameworks] Experimental cinema and video games
> Ericka Beckman's work engages virtual/constructed reality and
> game-playing, often using video graphics and 16mm/Super 8 film together.
>
> tara nelson
>
> On Mon, Feb 8, 2021 at 2:43 PM Albert Alcoz <albertalcoz at gmail.com> wrote:
>
>> Hello all,
>>
>> Do you know experimental films or videos that use images taken from video
>> games?
>>
>> I wanted to write something concerning the relationship between both
>> areas but I don't know the point of view, yet. There are some films like *Oh,
>> I Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
>> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
>> one point of departure, finding experimental films that could have
>> influenced video games.
>>
>> Another approach would be to try to write about those works that use
>> video game images as found footage. In fact this link between these two
>> fields admits dozens of different analyzes, I suppose and I'm just
>> searching to know more about it.
>>
>> Anyway, could you mention films that come to mind on this subject? Some
>> resources, articles or books, maybe?
>>
>> Right now the list of titles I have is the following:
>>
>> *Films and videos:*
>> *Super Mario Clouds*, Cory Arcangel
>> *I Shot Andy Warhol*, Cory Arcangel
>> *She Puppet*, Peggy Ahwesh
>> *Still Remember, Still Dreaming,* Phil Solomon
>> *Last Days in a Lonely Place*, Phil Solomon
>> *No No Nooky T.V.* de Barbara Hammer
>> *Windshield Baby Gameboy Movie*, Clint Enns
>> *And We All Shine On*, Michael Robinson
>> *The Game,* Tasman Richardson
>> Chris Marker's *Second Life*
>> *Estrecho Adventure, *Valeriano López
>> *Cubica*, m.ash
>> Harun Farocki
>> Joan Leandre
>>
>> *Resources:*
>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
>> Exhibition: Games for Windows: Experiments with Game Footage
>> Website: https://monoskop.org/Game_art
>> Playlist: Game over (Xcèntric):
>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>
>> Any suggestion will be appreciated.
>> Thank you very much,
>>
>> Albert Alcoz
>> --
>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: "LIPKIN, BENJAMIN" <BENJAMIN.LIPKIN at purchase.edu>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 20:05:28 +0000
> Subject: Re: [Frameworks] Experimental cinema and video games
>
> https://www.cccb.org/en/activities/file/oh-i-cant-stop/233157
> ------------------------------
> *From:* Frameworks <frameworks-bounces at film-gallery.org> on behalf of
> Albert Alcoz <albertalcoz at gmail.com>
> *Sent:* Monday, February 8, 2021 2:41 PM
> *To:* Experimental Film Discussion List
> *Subject:* [Frameworks] Experimental cinema and video games
>
> Hello all,
>
> Do you know experimental films or videos that use images taken from video
> games?
>
> I wanted to write something concerning the relationship between both areas
> but I don't know the point of view, yet. There are some films like *Oh, I
> Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
> one point of departure, finding experimental films that could have
> influenced video games.
>
> Another approach would be to try to write about those works that use
> video game images as found footage. In fact this link between these two
> fields admits dozens of different analyzes, I suppose and I'm just
> searching to know more about it.
>
> Anyway, could you mention films that come to mind on this subject? Some
> resources, articles or books, maybe?
>
> Right now the list of titles I have is the following:
>
> *Films and videos:*
> *Super Mario Clouds*, Cory Arcangel
> *I Shot Andy Warhol*, Cory Arcangel
> *She Puppet*, Peggy Ahwesh
> *Still Remember, Still Dreaming,* Phil Solomon
> *Last Days in a Lonely Place*, Phil Solomon
> *No No Nooky T.V.* de Barbara Hammer
> *Windshield Baby Gameboy Movie*, Clint Enns
> *And We All Shine On*, Michael Robinson
> *The Game,* Tasman Richardson
> Chris Marker's *Second Life*
> *Estrecho Adventure, *Valeriano López
> *Cubica*, m.ash
> Harun Farocki
> Joan Leandre
>
> *Resources:*
> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
> Exhibition: Games for Windows: Experiments with Game Footage
> Website: https://monoskop.org/Game_art
> Playlist: Game over (Xcèntric):
> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>
> Any suggestion will be appreciated.
> Thank you very much,
>
> Albert Alcoz
> --
> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>
>
>
> ---------- Forwarded message ----------
> From: alexandre estrela <alexandre_estrela at yahoo.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 20:16:51 +0000 (UTC)
> Subject: Re: [Frameworks] Experimental cinema and video games
> Hey  Albert
>
> Great topic!
> I would ad to the list:
>
> Super Mario Sleeping 1997 by Miltos Manetas
> https://www.youtube.com/watch?v=_3sWS5eWFio&ab_channel=MILTOSMANETAS
>
> Your Mission is a failure -mechwarrior 1996 by  Miguel Soares
>
> https://www.youtube.com/watch?app=desktop&v=vKX2fLv2eRs&ab_channel=MiguelSoares
> Your Mission is a failure - dark forces 1996 by  Miguel Soares
> https://www.youtube.com/watch?v=8wTPacduOZg&ab_channel=MiguelSoares
>
> Kool Aid Man in Second Life 2010 by Jon Rafman
> https://vimeo.com/64792540
>
> Best
>
>
>
>
>
> On Monday, February 8, 2021, 07:43:04 PM GMT, Albert Alcoz <
> albertalcoz at gmail.com> wrote:
>
>
> Hello all,
>
> Do you know experimental films or videos that use images taken from video
> games?
>
> I wanted to write something concerning the relationship between both areas
> but I don't know the point of view, yet. There are some films like *Oh, I
> Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
> one point of departure, finding experimental films that could have
> influenced video games.
>
> Another approach would be to try to write about those works that use
> video game images as found footage. In fact this link between these two
> fields admits dozens of different analyzes, I suppose and I'm just
> searching to know more about it.
>
> Anyway, could you mention films that come to mind on this subject? Some
> resources, articles or books, maybe?
>
> Right now the list of titles I have is the following:
>
> *Films and videos:*
> *Super Mario Clouds*, Cory Arcangel
> *I Shot Andy Warhol*, Cory Arcangel
> *She Puppet*, Peggy Ahwesh
> *Still Remember, Still Dreaming,* Phil Solomon
> *Last Days in a Lonely Place*, Phil Solomon
> *No No Nooky T.V.* de Barbara Hammer
> *Windshield Baby Gameboy Movie*, Clint Enns
> *And We All Shine On*, Michael Robinson
> *The Game,* Tasman Richardson
> Chris Marker's *Second Life*
> *Estrecho Adventure, *Valeriano López
> *Cubica*, m.ash
> Harun Farocki
> Joan Leandre
>
> *Resources:*
> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
> Exhibition: Games for Windows: Experiments with Game Footage
> Website: https://monoskop.org/Game_art
> Playlist: Game over (Xcèntric):
> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>
> Any suggestion will be appreciated.
> Thank you very much,
>
> Albert Alcoz
> --
> http://albertalcoz.com/ <http://www.albertalcoz.com/>
> --
> Frameworks mailing list
> Frameworks at film-gallery.org
> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>
>
>
> ---------- Forwarded message ----------
> From: Maximilien <maxwolf333 at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 21:23:06 +0100
> Subject: Re: [Frameworks] Experimental cinema and video games
> Hi Albert,
>
> *The Air of the Earth in Your Lungs *by Ross Meckfessel comes to mind:
> https://vimeo.com/272692098
>
> Best,
> Max
>
> On Mon, Feb 8, 2021 at 9:07 PM LIPKIN, BENJAMIN <
> BENJAMIN.LIPKIN at purchase.edu> wrote:
>
>> https://www.cccb.org/en/activities/file/oh-i-cant-stop/233157
>> ------------------------------
>> *From:* Frameworks <frameworks-bounces at film-gallery.org> on behalf of
>> Albert Alcoz <albertalcoz at gmail.com>
>> *Sent:* Monday, February 8, 2021 2:41 PM
>> *To:* Experimental Film Discussion List
>> *Subject:* [Frameworks] Experimental cinema and video games
>>
>> Hello all,
>>
>> Do you know experimental films or videos that use images taken from video
>> games?
>>
>> I wanted to write something concerning the relationship between both
>> areas but I don't know the point of view, yet. There are some films like *Oh,
>> I Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
>> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
>> one point of departure, finding experimental films that could have
>> influenced video games.
>>
>> Another approach would be to try to write about those works that use
>> video game images as found footage. In fact this link between these two
>> fields admits dozens of different analyzes, I suppose and I'm just
>> searching to know more about it.
>>
>> Anyway, could you mention films that come to mind on this subject? Some
>> resources, articles or books, maybe?
>>
>> Right now the list of titles I have is the following:
>>
>> *Films and videos:*
>> *Super Mario Clouds*, Cory Arcangel
>> *I Shot Andy Warhol*, Cory Arcangel
>> *She Puppet*, Peggy Ahwesh
>> *Still Remember, Still Dreaming,* Phil Solomon
>> *Last Days in a Lonely Place*, Phil Solomon
>> *No No Nooky T.V.* de Barbara Hammer
>> *Windshield Baby Gameboy Movie*, Clint Enns
>> *And We All Shine On*, Michael Robinson
>> *The Game,* Tasman Richardson
>> Chris Marker's *Second Life*
>> *Estrecho Adventure, *Valeriano López
>> *Cubica*, m.ash
>> Harun Farocki
>> Joan Leandre
>>
>> *Resources:*
>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
>> Exhibition: Games for Windows: Experiments with Game Footage
>> Website: https://monoskop.org/Game_art
>> Playlist: Game over (Xcèntric):
>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>
>> Any suggestion will be appreciated.
>> Thank you very much,
>>
>> Albert Alcoz
>> --
>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
> --
>                +MLP+
> Editor in Chief, Ultra Dogme: https://ultradogme.com/
> <https://ultradogme.com/>
> <https://ultradogme.com/>
> Contributing Editor, Photogénie: http://photogenie.be/
> Vimeo: https://vimeo.com/maxluc
> LinkedIn: https://tinyurl.com/weqsguc
>
>
>
> ---------- Forwarded message ----------
> From: "T. Siddle" <tsiddle at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 12:53:09 -0800
> Subject: Re: [Frameworks] Experimental cinema and video games
> Hi Albert,
> Some other artists who mostly work within game environments that might be
> of interest:
> Jodi
> Brody Condon
> RetroYou
> also Rosa Menkman has made some VR Glitch installations over the past few
> years.
>
> *Gaming Essays on Algorithmic Culture* by Alexander Galloway may also be
> of interest to you, particularly the essays "Origins of the First Person
> Shooter" which traces moments in film history which foresee elements of FPS
> aesthetic (going back to the 1920s) and "Countergaming" which details
> artistic appropriations of video game technology.
>
> Best,
> Ts.
>
> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com>
> wrote:
>
>> Hello all,
>>
>> Do you know experimental films or videos that use images taken from video
>> games?
>>
>> I wanted to write something concerning the relationship between both
>> areas but I don't know the point of view, yet. There are some films like *Oh,
>> I Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
>> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
>> one point of departure, finding experimental films that could have
>> influenced video games.
>>
>> Another approach would be to try to write about those works that use
>> video game images as found footage. In fact this link between these two
>> fields admits dozens of different analyzes, I suppose and I'm just
>> searching to know more about it.
>>
>> Anyway, could you mention films that come to mind on this subject? Some
>> resources, articles or books, maybe?
>>
>> Right now the list of titles I have is the following:
>>
>> *Films and videos:*
>> *Super Mario Clouds*, Cory Arcangel
>> *I Shot Andy Warhol*, Cory Arcangel
>> *She Puppet*, Peggy Ahwesh
>> *Still Remember, Still Dreaming,* Phil Solomon
>> *Last Days in a Lonely Place*, Phil Solomon
>> *No No Nooky T.V.* de Barbara Hammer
>> *Windshield Baby Gameboy Movie*, Clint Enns
>> *And We All Shine On*, Michael Robinson
>> *The Game,* Tasman Richardson
>> Chris Marker's *Second Life*
>> *Estrecho Adventure, *Valeriano López
>> *Cubica*, m.ash
>> Harun Farocki
>> Joan Leandre
>>
>> *Resources:*
>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
>> Exhibition: Games for Windows: Experiments with Game Footage
>> Website: https://monoskop.org/Game_art
>> Playlist: Game over (Xcèntric):
>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>
>> Any suggestion will be appreciated.
>> Thank you very much,
>>
>> Albert Alcoz
>> --
>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Jack Seibert <jackseibert2 at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 13:00:05 -0800
> Subject: Re: [Frameworks] Experimental cinema and video games
> Ian Cheng as well, does sort of simulation-style things that play in
> galleries. Definitely more on the game side, but presented no a similar
> setting to much video work.
>
> Best,
> Jack
>
> On Mon, Feb 8, 2021 at 12:54 PM T. Siddle <tsiddle at gmail.com> wrote:
>
>> Hi Albert,
>> Some other artists who mostly work within game environments that might be
>> of interest:
>> Jodi
>> Brody Condon
>> RetroYou
>> also Rosa Menkman has made some VR Glitch installations over the past few
>> years.
>>
>> *Gaming Essays on Algorithmic Culture* by Alexander Galloway may also be
>> of interest to you, particularly the essays "Origins of the First Person
>> Shooter" which traces moments in film history which foresee elements of FPS
>> aesthetic (going back to the 1920s) and "Countergaming" which details
>> artistic appropriations of video game technology.
>>
>> Best,
>> Ts.
>>
>> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com>
>> wrote:
>>
>>> Hello all,
>>>
>>> Do you know experimental films or videos that use images taken from
>>> video games?
>>>
>>> I wanted to write something concerning the relationship between both
>>> areas but I don't know the point of view, yet. There are some films
>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>> could be one point of departure, finding experimental films that could have
>>> influenced video games.
>>>
>>> Another approach would be to try to write about those works that use
>>> video game images as found footage. In fact this link between these two
>>> fields admits dozens of different analyzes, I suppose and I'm just
>>> searching to know more about it.
>>>
>>> Anyway, could you mention films that come to mind on this subject? Some
>>> resources, articles or books, maybe?
>>>
>>> Right now the list of titles I have is the following:
>>>
>>> *Films and videos:*
>>> *Super Mario Clouds*, Cory Arcangel
>>> *I Shot Andy Warhol*, Cory Arcangel
>>> *She Puppet*, Peggy Ahwesh
>>> *Still Remember, Still Dreaming,* Phil Solomon
>>> *Last Days in a Lonely Place*, Phil Solomon
>>> *No No Nooky T.V.* de Barbara Hammer
>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>> *And We All Shine On*, Michael Robinson
>>> *The Game,* Tasman Richardson
>>> Chris Marker's *Second Life*
>>> *Estrecho Adventure, *Valeriano López
>>> *Cubica*, m.ash
>>> Harun Farocki
>>> Joan Leandre
>>>
>>> *Resources:*
>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>> Filmforum
>>> Exhibition: Games for Windows: Experiments with Game Footage
>>> Website: https://monoskop.org/Game_art
>>> Playlist: Game over (Xcèntric):
>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>
>>> Any suggestion will be appreciated.
>>> Thank you very much,
>>>
>>> Albert Alcoz
>>> --
>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Michael Betancourt <hinterland.movies at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 16:48:12 -0500
> Subject: Re: [Frameworks] Experimental cinema and video games
> There's all of machinima that does this. I wrote something in Found
> Footage 6 about Peggy Ahwesh's work with Tomb Raider in She Puppet and Alex
> Hovet's Counter-Charge if you're looking for references too.
> Also Cory Archangel's Super Mario Clowds.
>
>
> Michael
>
>
>
> Michael Betancourt, Ph.D
> https://michaelbetancourt.com | cell 305.562.9192 | zoom 875 581 4648
> <https://scad.zoom.us/j/8755814648?pwd=QW1UaXhpSmRjZCttN3JOdGVvME5PZz09>
> https://www.amazon.com/Michael-Betancourt/e/B01H3QILT0/
> sent from my phone
>
> On Feb 8, 2021, at 4:01 PM, Jack Seibert <jackseibert2 at gmail.com> wrote:
>
> 
> Ian Cheng as well, does sort of simulation-style things that play in
> galleries. Definitely more on the game side, but presented no a similar
> setting to much video work.
>
> Best,
> Jack
>
> On Mon, Feb 8, 2021 at 12:54 PM T. Siddle <tsiddle at gmail.com> wrote:
>
>> Hi Albert,
>> Some other artists who mostly work within game environments that might be
>> of interest:
>> Jodi
>> Brody Condon
>> RetroYou
>> also Rosa Menkman has made some VR Glitch installations over the past few
>> years.
>>
>> *Gaming Essays on Algorithmic Culture* by Alexander Galloway may also be
>> of interest to you, particularly the essays "Origins of the First Person
>> Shooter" which traces moments in film history which foresee elements of FPS
>> aesthetic (going back to the 1920s) and "Countergaming" which details
>> artistic appropriations of video game technology.
>>
>> Best,
>> Ts.
>>
>> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com>
>> wrote:
>>
>>> Hello all,
>>>
>>> Do you know experimental films or videos that use images taken from
>>> video games?
>>>
>>> I wanted to write something concerning the relationship between both
>>> areas but I don't know the point of view, yet. There are some films
>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>> could be one point of departure, finding experimental films that could have
>>> influenced video games.
>>>
>>> Another approach would be to try to write about those works that use
>>> video game images as found footage. In fact this link between these two
>>> fields admits dozens of different analyzes, I suppose and I'm just
>>> searching to know more about it.
>>>
>>> Anyway, could you mention films that come to mind on this subject? Some
>>> resources, articles or books, maybe?
>>>
>>> Right now the list of titles I have is the following:
>>>
>>> *Films and videos:*
>>> *Super Mario Clouds*, Cory Arcangel
>>> *I Shot Andy Warhol*, Cory Arcangel
>>> *She Puppet*, Peggy Ahwesh
>>> *Still Remember, Still Dreaming,* Phil Solomon
>>> *Last Days in a Lonely Place*, Phil Solomon
>>> *No No Nooky T.V.* de Barbara Hammer
>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>> *And We All Shine On*, Michael Robinson
>>> *The Game,* Tasman Richardson
>>> Chris Marker's *Second Life*
>>> *Estrecho Adventure, *Valeriano López
>>> *Cubica*, m.ash
>>> Harun Farocki
>>> Joan Leandre
>>>
>>> *Resources:*
>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>> Filmforum
>>> Exhibition: Games for Windows: Experiments with Game Footage
>>> Website: https://monoskop.org/Game_art
>>> Playlist: Game over (Xcèntric):
>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>
>>> Any suggestion will be appreciated.
>>> Thank you very much,
>>>
>>> Albert Alcoz
>>> --
>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
> --
> Frameworks mailing list
> Frameworks at film-gallery.org
> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>
>
>
>
> ---------- Forwarded message ----------
> From: John Knecht <jknecht at colgate.edu>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 17:17:54 -0500
> Subject: Re: [Frameworks] Experimental cinema and video games
> Phil Solomon in some of his last projected works was using footage from
> video games. Also Cory Archangel.
>
> John
>
> On Mon, Feb 8, 2021 at 4:49 PM Michael Betancourt <
> hinterland.movies at gmail.com> wrote:
>
>> There's all of machinima that does this. I wrote something in Found
>> Footage 6 about Peggy Ahwesh's work with Tomb Raider in She Puppet and Alex
>> Hovet's Counter-Charge if you're looking for references too.
>> Also Cory Archangel's Super Mario Clowds.
>>
>>
>> Michael
>>
>>
>>
>> Michael Betancourt, Ph.D
>> https://michaelbetancourt.com | cell 305.562.9192 | zoom 875 581 4648
>> <https://scad.zoom.us/j/8755814648?pwd=QW1UaXhpSmRjZCttN3JOdGVvME5PZz09>
>> https://www.amazon.com/Michael-Betancourt/e/B01H3QILT0/
>> sent from my phone
>>
>> On Feb 8, 2021, at 4:01 PM, Jack Seibert <jackseibert2 at gmail.com> wrote:
>>
>> 
>> Ian Cheng as well, does sort of simulation-style things that play in
>> galleries. Definitely more on the game side, but presented no a similar
>> setting to much video work.
>>
>> Best,
>> Jack
>>
>> On Mon, Feb 8, 2021 at 12:54 PM T. Siddle <tsiddle at gmail.com> wrote:
>>
>>> Hi Albert,
>>> Some other artists who mostly work within game environments that might
>>> be of interest:
>>> Jodi
>>> Brody Condon
>>> RetroYou
>>> also Rosa Menkman has made some VR Glitch installations over the past
>>> few years.
>>>
>>> *Gaming Essays on Algorithmic Culture* by Alexander Galloway may also
>>> be of interest to you, particularly the essays "Origins of the First Person
>>> Shooter" which traces moments in film history which foresee elements of FPS
>>> aesthetic (going back to the 1920s) and "Countergaming" which details
>>> artistic appropriations of video game technology.
>>>
>>> Best,
>>> Ts.
>>>
>>> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com>
>>> wrote:
>>>
>>>> Hello all,
>>>>
>>>> Do you know experimental films or videos that use images taken from
>>>> video games?
>>>>
>>>> I wanted to write something concerning the relationship between both
>>>> areas but I don't know the point of view, yet. There are some films
>>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>>> could be one point of departure, finding experimental films that could have
>>>> influenced video games.
>>>>
>>>> Another approach would be to try to write about those works that use
>>>> video game images as found footage. In fact this link between these
>>>> two fields admits dozens of different analyzes, I suppose and I'm just
>>>> searching to know more about it.
>>>>
>>>> Anyway, could you mention films that come to mind on this subject? Some
>>>> resources, articles or books, maybe?
>>>>
>>>> Right now the list of titles I have is the following:
>>>>
>>>> *Films and videos:*
>>>> *Super Mario Clouds*, Cory Arcangel
>>>> *I Shot Andy Warhol*, Cory Arcangel
>>>> *She Puppet*, Peggy Ahwesh
>>>> *Still Remember, Still Dreaming,* Phil Solomon
>>>> *Last Days in a Lonely Place*, Phil Solomon
>>>> *No No Nooky T.V.* de Barbara Hammer
>>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>>> *And We All Shine On*, Michael Robinson
>>>> *The Game,* Tasman Richardson
>>>> Chris Marker's *Second Life*
>>>> *Estrecho Adventure, *Valeriano López
>>>> *Cubica*, m.ash
>>>> Harun Farocki
>>>> Joan Leandre
>>>>
>>>> *Resources:*
>>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>>> Filmforum
>>>> Exhibition: Games for Windows: Experiments with Game Footage
>>>> Website: https://monoskop.org/Game_art
>>>> Playlist: Game over (Xcèntric):
>>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>>
>>>> Any suggestion will be appreciated.
>>>> Thank you very much,
>>>>
>>>> Albert Alcoz
>>>> --
>>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>>>> --
>>>> Frameworks mailing list
>>>> Frameworks at film-gallery.org
>>>>
>>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
> --
> John Knecht, Russell Colgate Distinguished
>  University Professor of Art and Art History
>  and Film and Media Studies. Emeritus.
>
>
>
>
> ---------- Forwarded message ----------
> From: Chris Freeman <christopherbriggsfreeman at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 14:40:03 -0800
> Subject: Re: [Frameworks] Experimental cinema and video games
> I think these three work more with games and interactive environments, but
> they have some video work as well:
>
> Nico Daunt
> https://www.nicodaunt.com/
>
> Tabitha Nikolai
> https://tabithanikolai.com/
>
> Melody Owen
> https://www.melodyowen.net/
>
>
>
>
> On Mon, Feb 8, 2021 at 2:19 PM John Knecht <jknecht at colgate.edu> wrote:
>
>> Phil Solomon in some of his last projected works was using footage from
>> video games. Also Cory Archangel.
>>
>> John
>>
>> On Mon, Feb 8, 2021 at 4:49 PM Michael Betancourt <
>> hinterland.movies at gmail.com> wrote:
>>
>>> There's all of machinima that does this. I wrote something in Found
>>> Footage 6 about Peggy Ahwesh's work with Tomb Raider in She Puppet and Alex
>>> Hovet's Counter-Charge if you're looking for references too.
>>> Also Cory Archangel's Super Mario Clowds.
>>>
>>>
>>> Michael
>>>
>>>
>>>
>>> Michael Betancourt, Ph.D
>>> https://michaelbetancourt.com | cell 305.562.9192 | zoom 875 581 4648
>>> <https://scad.zoom.us/j/8755814648?pwd=QW1UaXhpSmRjZCttN3JOdGVvME5PZz09>
>>>
>>> https://www.amazon.com/Michael-Betancourt/e/B01H3QILT0/
>>> sent from my phone
>>>
>>> On Feb 8, 2021, at 4:01 PM, Jack Seibert <jackseibert2 at gmail.com> wrote:
>>>
>>> 
>>> Ian Cheng as well, does sort of simulation-style things that play in
>>> galleries. Definitely more on the game side, but presented no a similar
>>> setting to much video work.
>>>
>>> Best,
>>> Jack
>>>
>>> On Mon, Feb 8, 2021 at 12:54 PM T. Siddle <tsiddle at gmail.com> wrote:
>>>
>>>> Hi Albert,
>>>> Some other artists who mostly work within game environments that might
>>>> be of interest:
>>>> Jodi
>>>> Brody Condon
>>>> RetroYou
>>>> also Rosa Menkman has made some VR Glitch installations over the past
>>>> few years.
>>>>
>>>> *Gaming Essays on Algorithmic Culture* by Alexander Galloway may also
>>>> be of interest to you, particularly the essays "Origins of the First Person
>>>> Shooter" which traces moments in film history which foresee elements of FPS
>>>> aesthetic (going back to the 1920s) and "Countergaming" which details
>>>> artistic appropriations of video game technology.
>>>>
>>>> Best,
>>>> Ts.
>>>>
>>>> On Mon, Feb 8, 2021 at 11:42 AM Albert Alcoz <albertalcoz at gmail.com>
>>>> wrote:
>>>>
>>>>> Hello all,
>>>>>
>>>>> Do you know experimental films or videos that use images taken from
>>>>> video games?
>>>>>
>>>>> I wanted to write something concerning the relationship between both
>>>>> areas but I don't know the point of view, yet. There are some films
>>>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>>>> could be one point of departure, finding experimental films that could have
>>>>> influenced video games.
>>>>>
>>>>> Another approach would be to try to write about those works that use
>>>>> video game images as found footage. In fact this link between these
>>>>> two fields admits dozens of different analyzes, I suppose and I'm just
>>>>> searching to know more about it.
>>>>>
>>>>> Anyway, could you mention films that come to mind on this subject?
>>>>> Some resources, articles or books, maybe?
>>>>>
>>>>> Right now the list of titles I have is the following:
>>>>>
>>>>> *Films and videos:*
>>>>> *Super Mario Clouds*, Cory Arcangel
>>>>> *I Shot Andy Warhol*, Cory Arcangel
>>>>> *She Puppet*, Peggy Ahwesh
>>>>> *Still Remember, Still Dreaming,* Phil Solomon
>>>>> *Last Days in a Lonely Place*, Phil Solomon
>>>>> *No No Nooky T.V.* de Barbara Hammer
>>>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>>>> *And We All Shine On*, Michael Robinson
>>>>> *The Game,* Tasman Richardson
>>>>> Chris Marker's *Second Life*
>>>>> *Estrecho Adventure, *Valeriano López
>>>>> *Cubica*, m.ash
>>>>> Harun Farocki
>>>>> Joan Leandre
>>>>>
>>>>> *Resources:*
>>>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>>>> Filmforum
>>>>> Exhibition: Games for Windows: Experiments with Game Footage
>>>>> Website: https://monoskop.org/Game_art
>>>>> Playlist: Game over (Xcèntric):
>>>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>>>
>>>>> Any suggestion will be appreciated.
>>>>> Thank you very much,
>>>>>
>>>>> Albert Alcoz
>>>>> --
>>>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>>>>> --
>>>>> Frameworks mailing list
>>>>> Frameworks at film-gallery.org
>>>>>
>>>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>>>
>>>> --
>>>> Frameworks mailing list
>>>> Frameworks at film-gallery.org
>>>>
>>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>>
>>
>> --
>> John Knecht, Russell Colgate Distinguished
>>  University Professor of Art and Art History
>>  and Film and Media Studies. Emeritus.
>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Todd Eacrett <hellbox at antimatter.ca>
> To: frameworks at film-gallery.org
> Cc:
> Bcc:
> Date: Mon, 08 Feb 2021 16:51:10 -0600
> Subject: Re: [Frameworks] Experimental cinema and video games
> Ip Yuk-Yiu made several great pieces within environments from Call of
> Duty, etc: The Plastic Garden, Cloud Fall, Another Day of Depression in
> Kowloon.
>
> On Mon, Feb 8, 2021, at 1:41 PM, Albert Alcoz wrote:
>
> Hello all,
>
> Do you know experimental films or videos that use images taken from video
> games?
>
> I wanted to write something concerning the relationship between both areas
> but I don't know the point of view, yet. There are some films like *Oh, I
> Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
> one point of departure, finding experimental films that could have
> influenced video games.
>
> Another approach would be to try to write about those works that use
> video game images as found footage. In fact this link between these two
> fields admits dozens of different analyzes, I suppose and I'm just
> searching to know more about it.
>
> Anyway, could you mention films that come to mind on this subject? Some
> resources, articles or books, maybe?
>
> Right now the list of titles I have is the following:
> *Films and videos:*
> *Super Mario Clouds*, Cory Arcangel
> *I Shot Andy Warhol*, Cory Arcangel
> *She Puppet*, Peggy Ahwesh
> *Still Remember, Still Dreaming,* Phil Solomon
> *Last Days in a Lonely Place*, Phil Solomon
> *No No Nooky T.V.* de Barbara Hammer
> *Windshield Baby Gameboy Movie*, Clint Enns
> *And We All Shine On*, Michael Robinson
> *The Game,* Tasman Richardson
> Chris Marker's *Second Life*
> *Estrecho Adventure, *Valeriano López
> *Cubica*, m.ash
> Harun Farocki
> Joan Leandre
>
> *Resources:*
> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
> Exhibition: Games for Windows: Experiments with Game Footage
> Website: https://monoskop.org/Game_art
> Playlist: Game over (Xcèntric):
> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>
> Any suggestion will be appreciated.
> Thank you very much,
>
> Albert Alcoz
> --
> http://albertalcoz.com/ <http://www.albertalcoz.com/>
> --
> Frameworks mailing list
> Frameworks at film-gallery.org
> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>
>
>
>
> ---------- Forwarded message ----------
> From: LBurchill <elle.burchill at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Mon, 8 Feb 2021 19:06:36 -0500
> Subject: [Frameworks] Live Now: Holly Fisher's "Deafening Silence" (online
> screening)
> Live chat with the artist at 9:15pm ET
>
> Watch here:
> https://microscopegallery.com/holly-fisher-deafening-silence-watch/
>
> Microscope is pleased to present, in consideration of this week’s events
> in Myanmar (formerly Burma), a special online screening of “Deafening
> Silence,” a 2012 documentary film by New York-based artist Holly Fisher.
> The event is taking place in collaboration with Re:Voir / The Film Gallery
> in Paris, France.
>
> In addition to a live chat with Fisher that will follow the initial
> screening on Monday February 8th at 9:15 pm ET, there will also be a live
> conversation via Zoom with the filmmaker, several individuals interviewed
> in the documentary, and Pip Chodorov (Re:Voir/The Film Gallery) on a date
> still TBA. The documentary by Fisher will remain on view until Saturday
> February 13, 10:30pm PT.
>
> *Deafening Silence* presents the reality of daily life of citizens living
> under brutal, military-led dictator rule in Myanmar through original
> footage of and interviews during two separate trips by Fisher to the
> country in 1996/97 and 2003. The first was a legal visit in which Fisher
> posed as a “fake tour guide,” while for the second she entered the country
> on foot and connected with two people from her earlier trip as well as with
> ethnic minority guerillas in order to film in a free-fire war zone.
>
> Glimpses of bucolic life in rural parts of the country are intercut with
> archival colonial footage or segments from YouTube videos presenting the
> actual state of political terror, persecution at all levels of everyday
> life, and ethnic genocide. Scenes of rejection of the results of democratic
> elections and the military overtaking power, as well as the liberation from
> house arrest of Aung San Suu Kyi on November 13 2010 are especially
> poignant in the context of last week’s dark events including the new
> military coup and the jailing of Suu Kyi and other democratically elected
> officials.
> TO WATCH:
>
> A “Watch Now” link will appear on this page on Monday February 8th at
> 6:30pm ET. Passes for viewing give full access to the video program and
> live chat.
>
> *General admission $8 (Valid through Saturday February 13, 10:30pm PT)
> Member admission $6 (Valid through Saturday February 13, 10:30pm PT)*
>
> *Deafening Silence*
> *By Holly Fisher, video, color, sound, 2012, 118 minutes*
> Music: Mun Awng (Dennis Dawes), among others
> With: Zarni, Naw May Oo, Saw Mg Hla, Moethee Zun, Min Zin, Dr. Vum Son
> Suantak, Vicki Armour-Hileman, others from Burmese, Chin, Karen, Mon, Shan,
> Rohingya ethnic communities
>
> “Deafening Silence is a fusion of beauty and terror, observation and
> anger, roving visuals and intimate stories that are funny, contemplative,
> or horrific – a subjective, layered depiction of Burma under brutal
> military dictatorship. My first trip was legal, shooting video as a fake
> tour guide doing research. The next was on foot, under-cover with ethnic
> Karen guerrillas, to film internal exiles surviving in a free-fire jungle
> war zone. Colonial archival imagery and clips from YouTube are woven within
> this tapestry of fragments, often in ironic counterpoint, and always to
> pierce the chokehold of censorship. This is a living history of a country
> arrested in time, a hybrid documentary focusing on ethnic genocide but with
> constant poetic resonance and a rich multiplicity of references to history
> and popular culture.” – Hank Heifetz and Holly Fisher
>
> *… she crafts a nonfiction tone poem that feels more like Apocalypse Now
> than any doc I can think of. …There are frequent moments of joy and grace,
> both small and large, captured in Deafening Silence. It’s those small
> heartbeats, the candle in the wind of love against hate, right against
> might, that holds the truly unshakeable hope for the future. – Dan
> Schindel, film critic*
> Holly Fisher is a filmmaker and artist active since the mid-sixties. Her
> experimental short works and long-form essay films –– explorations in time,
> memory, trauma, and perception –– have been screened in museums and film
> festivals worldwide including Whitney Museum Biennials; Centre Pompidou,
> Paris; Film Forum, Japan; and the Berlin Film Festival, Berlin, Germany.
> She has had solo retrospectives at The Museum of Modern Art (1995) and
> Anthology Film Archives (2019) and has received multiple grants from The
> Jerome Foundation, NYSCA, CAPS, and The American Film Institute, among
> others. She was the editor of Christine Choy and Renee Tajima-Peña’s
> feature documentary Who Killed Vincent Chin?, which was nominated for an
> Oscar in 1989. In the past few years, Fisher has made works from amateur
> film and video sources including 8mm film, iPhone and Kindle, for screening
> and for installation settings. Fisher lives and works in New York.
>
>
>
> ---------- Forwarded message ----------
> From: FrameWorks Admin <frameworks at re-voir.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>, Ben
> Balcom <benbalcom at gmail.com>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 13:28:09 +0900
> Subject: Re: [Frameworks] Just released - Writings on Cinema by Germaine
> Dulac
> Successfully Removed:
>
>    - benbalcom at gmail.com
>
>
>
> On Feb 9, 2021, at 1:38 AM, Ben Balcom <benbalcom at gmail.com> wrote:
>
> Please, someone, unsubscribe me.
>
>
>
>
>
> ---------- Forwarded message ----------
> From: 8 Fest <the8fest at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 07:36:08 +0200
> Subject: Re: [Frameworks] Just released - Writings on Cinema by Germaine
> Dulac
> Can you please unsubscribe Me, thank you!
>
>
> On Tue, Feb 9, 2021 at 6:28 AM, FrameWorks Admin <frameworks at re-voir.com>
> wrote:
>
>> Successfully Removed:
>>
>>    - benbalcom at gmail.com
>>
>>
>>
>> On Feb 9, 2021, at 1:38 AM, Ben Balcom <benbalcom at gmail.com> wrote:
>>
>> Please, someone, unsubscribe me.
>>
>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
> --
> *Tara Hakim*
> Operations Manager
>
> *Please note that due to the small size of our organisation, it may take
> up to 48 hours for us to get back to you. Always feel free to check back in
> if you haven't heard back from us! *
> *---*
>
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>
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>
> the8fest is made possible through the generous support of:
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> well as our sponsors, our community partners, volunteers, filmmakers, and
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>
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> Le Conseil des Arts du Canada, Le Conseil Des Arts De L’Ontario et Le
> Conseil des Arts du Toronto, ainsi que par des commanditaires, notre
> partenaires locaux, les bénévoles, les cinéastes, et le public.
>
>
>
> ---------- Forwarded message ----------
> From: FrameWorks Admin <frameworks at re-voir.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 16:09:21 +0900
> Subject: Re: [Frameworks] Experimental cinema and video games
> I will mention a book I just read, although it focuses more on mainstream
> cinema than experimental film:
> "Gaming Film: How Games are Reshaping Contemporary Cinema” by Jasmine
> Kallay 2013 Palgrave MacMillan.
>
> The research includes interactive media, new narrative architectures, new
> uses of multi-screen editing, space and time, films that repeat events like
> levels in a game, transmedia, and hybrid experiences that combine the
> watching of film with the playing of games.
>
> An interesting idea for example: film theorists using psychoanalysis, like
> Metz, related the viewer to pathologies like voyeurism and fetichism, the
> desire to watch without being seen. This book posits new pathologies for
> interactive media, like paranoid schizophrenia, the desire to kill every
> other character, the multiple selves of role playing. Other film theories
> are explored, such as suture when the viewer is not absent. The conclusion
> focuses on playable films.
>
> - Pip Chodorov
>
>
> On Feb 9, 2021, at 4:41 AM, Albert Alcoz <albertalcoz at gmail.com> wrote:
> Do you know experimental films or videos that use images taken from video
> games? I wanted to write something concerning the relationship between
> both areas but I don't know the point of view, yet. Anyway, could you
> mention films that come to mind on this subject? Some resources, articles
> or books, maybe?
>
>
>
>
>
> ---------- Forwarded message ----------
> From: FrameWorks Admin <frameworks at re-voir.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>,
> the8fest at gmail.com
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 16:23:04 +0900
> Subject: Re: [Frameworks] Just released - Writings on Cinema by Germaine
> Dulac
> Successfully Removed:
>
>    - the8fest at gmail.com
>
>
>
>
> On Feb 9, 2021, at 2:36 PM, 8 Fest <the8fest at gmail.com> wrote:
>
> Can you please unsubscribe Me, thank you!
>
>
>
>
>
> ---------- Forwarded message ----------
> From: Peter Freund <surplus.lack at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 08:30:44 +0100
> Subject: Re: [Frameworks] Experimental cinema and video games
> Albert,
>
> Consider: Evan Meaney
> https://www.evanmeaney.com/#film
>
> All best
> Peter
>
>
>
> On Mon, Feb 8, 2021 at 8:43 PM Albert Alcoz <albertalcoz at gmail.com> wrote:
>
>> Hello all,
>>
>> Do you know experimental films or videos that use images taken from video
>> games?
>>
>> I wanted to write something concerning the relationship between both
>> areas but I don't know the point of view, yet. There are some films like *Oh,
>> I Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
>> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
>> one point of departure, finding experimental films that could have
>> influenced video games.
>>
>> Another approach would be to try to write about those works that use
>> video game images as found footage. In fact this link between these two
>> fields admits dozens of different analyzes, I suppose and I'm just
>> searching to know more about it.
>>
>> Anyway, could you mention films that come to mind on this subject? Some
>> resources, articles or books, maybe?
>>
>> Right now the list of titles I have is the following:
>>
>> *Films and videos:*
>> *Super Mario Clouds*, Cory Arcangel
>> *I Shot Andy Warhol*, Cory Arcangel
>> *She Puppet*, Peggy Ahwesh
>> *Still Remember, Still Dreaming,* Phil Solomon
>> *Last Days in a Lonely Place*, Phil Solomon
>> *No No Nooky T.V.* de Barbara Hammer
>> *Windshield Baby Gameboy Movie*, Clint Enns
>> *And We All Shine On*, Michael Robinson
>> *The Game,* Tasman Richardson
>> Chris Marker's *Second Life*
>> *Estrecho Adventure, *Valeriano López
>> *Cubica*, m.ash
>> Harun Farocki
>> Joan Leandre
>>
>> *Resources:*
>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
>> Exhibition: Games for Windows: Experiments with Game Footage
>> Website: https://monoskop.org/Game_art
>> Playlist: Game over (Xcèntric):
>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>
>> Any suggestion will be appreciated.
>> Thank you very much,
>>
>> Albert Alcoz
>> --
>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
> --
> Peter Freund Projects <http://www.peterfreund.art>
> --
> Peter Freund Projects <http://www.peterfreund.art>
>
>
>
> ---------- Forwarded message ----------
> From: Nicole Baker Peterson <nebaker at pnca.edu>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 14:15:23 +0600
> Subject: Re: [Frameworks] Experimental cinema and video games
> I second looking at Evan Meaney. Video game imagery is very widespread
> throughout glitch film work. The first glitch video was made using a video
> game console! Digital TV Dinner <https://youtu.be/Ad9zdlaRvdM>
>
>
> Nicole Elaine Baker Peterson
> Founder & Head Programmer, Media Monsters
> *twitch.tv/media_monsters <http://twitch.tv/media_monsters> | **magiklantern.com
> <http://www.magiklantern.com/>*
>
>
>
> On Tue, Feb 9, 2021 at 1:39 PM Peter Freund <surplus.lack at gmail.com>
> wrote:
>
>> Albert,
>>
>> Consider: Evan Meaney
>> https://www.evanmeaney.com/#film
>>
>> All best
>> Peter
>>
>>
>>
>> On Mon, Feb 8, 2021 at 8:43 PM Albert Alcoz <albertalcoz at gmail.com>
>> wrote:
>>
>>> Hello all,
>>>
>>> Do you know experimental films or videos that use images taken from
>>> video games?
>>>
>>> I wanted to write something concerning the relationship between both
>>> areas but I don't know the point of view, yet. There are some films
>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>> could be one point of departure, finding experimental films that could have
>>> influenced video games.
>>>
>>> Another approach would be to try to write about those works that use
>>> video game images as found footage. In fact this link between these two
>>> fields admits dozens of different analyzes, I suppose and I'm just
>>> searching to know more about it.
>>>
>>> Anyway, could you mention films that come to mind on this subject? Some
>>> resources, articles or books, maybe?
>>>
>>> Right now the list of titles I have is the following:
>>>
>>> *Films and videos:*
>>> *Super Mario Clouds*, Cory Arcangel
>>> *I Shot Andy Warhol*, Cory Arcangel
>>> *She Puppet*, Peggy Ahwesh
>>> *Still Remember, Still Dreaming,* Phil Solomon
>>> *Last Days in a Lonely Place*, Phil Solomon
>>> *No No Nooky T.V.* de Barbara Hammer
>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>> *And We All Shine On*, Michael Robinson
>>> *The Game,* Tasman Richardson
>>> Chris Marker's *Second Life*
>>> *Estrecho Adventure, *Valeriano López
>>> *Cubica*, m.ash
>>> Harun Farocki
>>> Joan Leandre
>>>
>>> *Resources:*
>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>> Filmforum
>>> Exhibition: Games for Windows: Experiments with Game Footage
>>> Website: https://monoskop.org/Game_art
>>> Playlist: Game over (Xcèntric):
>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>
>>> Any suggestion will be appreciated.
>>> Thank you very much,
>>>
>>> Albert Alcoz
>>> --
>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>>
>>
>> --
>> Peter Freund Projects <http://www.peterfreund.art>
>> --
>> Peter Freund Projects <http://www.peterfreund.art>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Viktoria Schmid <viktoriaaaschmid at gmail.com>
> To: frameworks at film-gallery.org
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 12:09:00 +0100
> Subject: [Frameworks] fuji print film?
> As far as I know Fuji discontinued producing 16mm-film a few years ago.
> I just got a new 35mm-print back from a lab and was surprised that they
> used „Fujicolor-printfilm  (CL Safety ▪️12-AJ 256).
> Is Fuji still producing 35mm-film or is this printfilm an old(er) stock?
>
> all the best
> viktoria
>
>
>
>
>
>
> ---------- Forwarded message ----------
> From: Christopher Ball <cbifilms at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 08:32:56 -0400
> Subject: Re: [Frameworks] fuji print film?
> I have the last box of Fuji 16mm reala out of the factory, and it is
> probably 10 years old.  I didn't think they were still making print film,
> and if that is old stock, it is really old.
>
> On Tue, Feb 9, 2021 at 7:10 AM Viktoria Schmid <viktoriaaaschmid at gmail.com>
> wrote:
>
>> As far as I know Fuji discontinued producing 16mm-film a few years ago.
>> I just got a new 35mm-print back from a lab and was surprised that they
>> used „Fujicolor-printfilm  (CL Safety ▪️12-AJ 256).
>> Is Fuji still producing 35mm-film or is this printfilm an old(er) stock?
>>
>> all the best
>> viktoria
>>
>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Shannon Gagnon <shannon.gagnon at ryerson.ca>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 07:48:20 -0500
> Subject: Re: [Frameworks] fuji print film?
> Hey Viktoria,
>
> Your print stock is from the second quarter of 2012. (12-AJ= 2012,
> April-June). Getting this info from my copy of Harold Brown’s Physical
> Characteristics of Early Films as aids to identification, aka the FIAF
> bible or edge codes.
>
>
> Hope that helps!
>
> Shannon Gagnon
>> https://shannongagnon.ca/
>
> On Feb 9, 2021, at 07:34, Christopher Ball <cbifilms at gmail.com> wrote:
>
> 
> I have the last box of Fuji 16mm reala out of the factory, and it is
> probably 10 years old.  I didn't think they were still making print film,
> and if that is old stock, it is really old.
>
> On Tue, Feb 9, 2021 at 7:10 AM Viktoria Schmid <viktoriaaaschmid at gmail.com>
> wrote:
>
>> As far as I know Fuji discontinued producing 16mm-film a few years ago.
>> I just got a new 35mm-print back from a lab and was surprised that they
>> used „Fujicolor-printfilm  (CL Safety ▪️12-AJ 256).
>> Is Fuji still producing 35mm-film or is this printfilm an old(er) stock?
>>
>> all the best
>> viktoria
>>
>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
> --
> Frameworks mailing list
> Frameworks at film-gallery.org
> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>
>
>
>
> ---------- Forwarded message ----------
> From: Warren Cockerham <warrencockerham at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 10:52:06 -0500
> Subject: Re: [Frameworks] Experimental cinema and video games
> Wild Gunman (1978) by Craig Baldwin
> Counter-Charge (2015) by Alex. Hovet
> Kent Lambert's "Reckoning" Series
> *OPERATION JANE WALK* (2018) Leonhard Müllner, Robin Klengel
>
> On Mon, Feb 8, 2021 at 2:43 PM Albert Alcoz <albertalcoz at gmail.com> wrote:
>
>> Hello all,
>>
>> Do you know experimental films or videos that use images taken from video
>> games?
>>
>> I wanted to write something concerning the relationship between both
>> areas but I don't know the point of view, yet. There are some films like *Oh,
>> I Can't Stop!* (1976) by Zbig Rybczynski they seem to foresee the
>> First-Person Shooter (FPS) of known videogames as *Doom*. That could be
>> one point of departure, finding experimental films that could have
>> influenced video games.
>>
>> Another approach would be to try to write about those works that use
>> video game images as found footage. In fact this link between these two
>> fields admits dozens of different analyzes, I suppose and I'm just
>> searching to know more about it.
>>
>> Anyway, could you mention films that come to mind on this subject? Some
>> resources, articles or books, maybe?
>>
>> Right now the list of titles I have is the following:
>>
>> *Films and videos:*
>> *Super Mario Clouds*, Cory Arcangel
>> *I Shot Andy Warhol*, Cory Arcangel
>> *She Puppet*, Peggy Ahwesh
>> *Still Remember, Still Dreaming,* Phil Solomon
>> *Last Days in a Lonely Place*, Phil Solomon
>> *No No Nooky T.V.* de Barbara Hammer
>> *Windshield Baby Gameboy Movie*, Clint Enns
>> *And We All Shine On*, Michael Robinson
>> *The Game,* Tasman Richardson
>> Chris Marker's *Second Life*
>> *Estrecho Adventure, *Valeriano López
>> *Cubica*, m.ash
>> Harun Farocki
>> Joan Leandre
>>
>> *Resources:*
>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles Filmforum
>> Exhibition: Games for Windows: Experiments with Game Footage
>> Website: https://monoskop.org/Game_art
>> Playlist: Game over (Xcèntric):
>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>
>> Any suggestion will be appreciated.
>> Thank you very much,
>>
>> Albert Alcoz
>> --
>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Jesse Malmed <jesse.malmed at gmail.com>
> To: Experimental Film Discussion List <frameworks at film-gallery.org>
> Cc:
> Bcc:
> Date: Tue, 9 Feb 2021 10:23:57 -0700
> Subject: Re: [Frameworks] Experimental cinema and video games
> Lots of great work already mentioned! A few more came to mind:
>
> Michael A Morris - I Can't Wait to Meet You There
> <https://vimeo.com/38970593>
> Videofreex - Video Games <https://www.vdb.org/titles/video-games>    ;-)
> Claire Evans and Mike Merrill - Modern Warfare
> <https://vimeo.com/17789896>
> Skawennati - TimeTraveller <https://www.timetravellertm.com/episodes/>
> A few things by Eddo Stern <https://eddostern.com/>
>
> *J*
>
>
> On Tue, Feb 9, 2021 at 8:53 AM Warren Cockerham <warrencockerham at gmail.com>
> wrote:
>
>> Wild Gunman (1978) by Craig Baldwin
>> Counter-Charge (2015) by Alex. Hovet
>> Kent Lambert's "Reckoning" Series
>> *OPERATION JANE WALK* (2018) Leonhard Müllner, Robin Klengel
>>
>> On Mon, Feb 8, 2021 at 2:43 PM Albert Alcoz <albertalcoz at gmail.com>
>> wrote:
>>
>>> Hello all,
>>>
>>> Do you know experimental films or videos that use images taken from
>>> video games?
>>>
>>> I wanted to write something concerning the relationship between both
>>> areas but I don't know the point of view, yet. There are some films
>>> like *Oh, I Can't Stop!* (1976) by Zbig Rybczynski they seem to
>>> foresee the First-Person Shooter (FPS) of known videogames as *Doom*. That
>>> could be one point of departure, finding experimental films that could have
>>> influenced video games.
>>>
>>> Another approach would be to try to write about those works that use
>>> video game images as found footage. In fact this link between these two
>>> fields admits dozens of different analyzes, I suppose and I'm just
>>> searching to know more about it.
>>>
>>> Anyway, could you mention films that come to mind on this subject? Some
>>> resources, articles or books, maybe?
>>>
>>> Right now the list of titles I have is the following:
>>>
>>> *Films and videos:*
>>> *Super Mario Clouds*, Cory Arcangel
>>> *I Shot Andy Warhol*, Cory Arcangel
>>> *She Puppet*, Peggy Ahwesh
>>> *Still Remember, Still Dreaming,* Phil Solomon
>>> *Last Days in a Lonely Place*, Phil Solomon
>>> *No No Nooky T.V.* de Barbara Hammer
>>> *Windshield Baby Gameboy Movie*, Clint Enns
>>> *And We All Shine On*, Michael Robinson
>>> *The Game,* Tasman Richardson
>>> Chris Marker's *Second Life*
>>> *Estrecho Adventure, *Valeriano López
>>> *Cubica*, m.ash
>>> Harun Farocki
>>> Joan Leandre
>>>
>>> *Resources:*
>>> Screening: Avant-Game program at the Melnitz Movies, Los Angeles
>>> Filmforum
>>> Exhibition: Games for Windows: Experiments with Game Footage
>>> Website: https://monoskop.org/Game_art
>>> Playlist: Game over (Xcèntric):
>>> http://xcentric.cccb.org/en/menus/fitxa/game-over-/233181
>>>
>>> Any suggestion will be appreciated.
>>> Thank you very much,
>>>
>>> Albert Alcoz
>>> --
>>> http://albertalcoz.com/ <http://www.albertalcoz.com/>
>>> --
>>> Frameworks mailing list
>>> Frameworks at film-gallery.org
>>>
>>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>>
>> --
>> Frameworks mailing list
>> Frameworks at film-gallery.org
>> https://mail.film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>>
>
>
> --
>
>
> *// // // J E S S E  M A L M E D *he/him/his *//* 505.690.7899 *//*
> jesse.malmed at gmail.com
> western pole <http://westernpole.tumblr.com/> // the nightingale cinema
> <http://nightingalecinema.org/> // jessemalmed.net
> <http://www.jessemalmed.net/>
> Frameworks mailing list
> Frameworks at film-gallery.org
> http://film-gallery.org/mailman/listinfo/frameworks_film-gallery.org
>
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